Description: This textbook provides a comprehensive guide on implementing artificial intelligence in Unity game development. Written by Davide Aversa and published by Packt Publishing, The Limited, this 308-page trade paperback covers topics such as creating AI entities, implementing decision-making algorithms, and developing believable behaviors for NPCs. It is suitable for game developers interested in adding powerful and fun AI elements to their projects, regardless of their level of expertise in AI or Unity.The book focuses on practical examples and step-by-step explanations, with code snippets and diagrams to facilitate understanding. The language used is English and the publication year is 2022. Its subject area is Artificial Intelligence, and it belongs in the Textbooks, Education & Reference category. Whether you are a student, a hobbyist, or a professional game developer, this book can help you enhance your games with sophisticated AI features. I used it for one semester and it is basically like new. I'm graduating and will never need to look at it again.
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Location: Northampton, Pennsylvania
End Time: 2024-11-18T23:16:33.000Z
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Subject Area: Artificial Intelligence
Author: Davide Aversa
Publication Name: Unity Artificial Intelligence Programming : Add Powerful, Believable, and Fun AI Entities in Your Game with the Power of Unity
Format: Trade Paperback
Language: English
Publisher: Packt Publishing, The Limited
Publication Year: 2022
Type: Textbook
Number of Pages: 308 Pages