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Test Driven Development: By Example by Kent Beck (English) Paperback Book

Description: Test Driven Development by Kent Beck Follows two TDD projects from start to finish, illustrating techniques programmers can use to increase the quality of their work. The examples are followed by references to the featured TDD patterns and refactorings. This book emphasises on agile methods and fast development strategies. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Quite simply, test-driven development is meant to eliminate fear in application development. While some fear is healthy (often viewed as a conscience that tells programmers to "be careful!"), the author believes that byproducts of fear include tentative, grumpy, and uncommunicative programmers who are unable to absorb constructive criticism. When programming teams buy into TDD, they immediately see positive results. They eliminate the fear involved in their jobs, and are better equipped to tackle the difficult challenges that face them. TDD eliminates tentative traits, it teaches programmers to communicate, and it encourages team members to seek out criticism However, even the author admits that grumpiness must be worked out individually! In short, the premise behind TDD is that code should be continually tested and refactored. Kent Beck teaches programmers by example, so they can painlessly and dramatically increase the quality of their work. Notes Quite simply, test-driven development is meant to eliminate fear in application development. While some fear is healthy (often viewed as a conscience that tells programmers to "be careful!"), the author believes that byproducts of fear include tentative, grumpy, and uncommunicative programmers who are unable to absorb constructive criticism. When programming teams buy into TDD, they immediately see positive results. They eliminate the fear involved in their jobs, and are better equipped to tackle the difficult challenges that face them. TDD eliminates tentative traits, it teaches programmers to communicate, and it encourages team members to seek out criticism However, even the author admits that grumpiness must be worked out individually! In short, the premise behind TDD is that code should be continually tested and refactored. Kent Beck teaches programmers by example, so they can painlessly and dramatically increase the quality of their work. Back Cover Clean code that works--now. This is the seeming contradiction that lies behind much of the pain of programming. Test-driven development replies to this contradiction with a paradox--test the program before you write it. A new idea? Not at all. Since the dawn of computing, programmers have been specifying the inputs and outputs before programming precisely. Test-driven development takes this age-old idea, mixes it with modern languages and programming environments, and cooks up a tasty stew guaranteed to satisfy your appetite for clean code that works--now. Developers face complex programming challenges every day, yet they are not always readily prepared to determine the best solution. More often than not, such difficult projects generate a great deal of stress and bad code. To garner the strength and courage needed to surmount seemingly Herculean tasks, programmers should look to test-driven development (TDD), a proven set of techniques that encourage simple designs and test suites that inspire confidence. By driving development with automated tests and then eliminating duplication, any developer can write reliable, bug-free code no matter what its level of complexity. Moreover, TDD encourages programmers to learn quickly, communicate more clearly, and seek out constructive feedback. Readers will learn to: Solve complicated tasks, beginning with the simple and proceeding to the more complex. Write automated tests before coding. Grow a design organically by refactoring to add design decisions one at a time. Create tests for more complicated logic, including reflection and exceptions. Use patterns to decide what tests to write. Create tests using xUnit, the architecture at the heart of many programmer-oriented testing tools. This book follows two TDD projects from start to finish, illustrating techniques programmers can use to easily and dramatically increase the quality of their work. The examples are followed by references to the featured TDD patterns and refactorings. With its emphasis on agile methods and fast development strategies, Test-Driven Development is sure to inspire readers to embrace these under-utilized but powerful techniques. 0321146530B10172002 Author Biography Kent Beck consistently challenges software engineering dogma, promoting ideas like patterns, test-driven development, and Extreme Programming. Currently affiliated with Three Rivers Institute and Agitar Software, he is the author of many Addison-Wesley titles. Table of Contents Preface. Acknowledgments. Introduction. I. THE MONEY EXAMPLE. 1. Multi-Currency Money. 2. Degenerate Objects. 3. Equality for All. 4. Privacy. 5. Franc-ly Speaking. 6. Equality for All, Redux. 7. Apples and Oranges. 8. Makin Objects. 9. Times Were Livin In. 10. Interesting Times. 11. The Root of All Evil. 12. Addition, Finally. 13. Make It. 14. Change. 15. Mixed Currencies. 16. Abstraction, Finally. 17. Money Retrospective. II. The xUnit Example. 18. First Steps to xUnit. 19. Set the Table. 20. Cleaning Up After. 21. Counting. 22. Dealing with Failure. 23. How Suite It Is. 24. xUnit Retrospective. III. Patterns for Test-Driven Development. 25. Test-Driven Development Patterns. 26. Red Bar Patterns. 27. Testing Patterns. 28. Green Bar Patterns. 29. xUnit Patterns. 30. Design Patterns. 31. Refactoring. 32. Mastering TDD. Appendix I: Influence Diagrams. Appendix II: Fibonacci. Afterword. Index. 0321146530T10172002 Promotional Quite simply, test-driven development is meant to eliminate fear in application development. While some fear is healthy (often viewed as a conscience that tells programmers to "be careful!"), the author believes that byproducts of fear include tentative, grumpy, and uncommunicative programmers who are unable to absorb constructive criticism. When programming teams buy into TDD, they immediately see positive results. They eliminate the fear involved in their jobs, and are better equipped to tackle the difficult challenges that face them. TDD eliminates tentative traits, it teaches programmers to communicate, and it encourages team members to seek out criticism However, even the author admits that grumpiness must be worked out individually! In short, the premise behind TDD is that code should be continually tested and refactored. Kent Beck teaches programmers by example, so they can painlessly and dramatically increase the quality of their work. Long Description Quite simply, test-driven development is meant to eliminate fear in application development. While some fear is healthy (often viewed as a conscience that tells programmers to "be careful!"), the author believes that byproducts of fear include tentative, grumpy, and uncommunicative programmers who are unable to absorb constructive criticism. When programming teams buy into TDD, they immediately see positive results. They eliminate the fear involved in their jobs, and are better equipped to tackle the difficult challenges that face them. TDD eliminates tentative traits, it teaches programmers to communicate, and it encourages team members to seek out criticism However, even the author admits that grumpiness must be worked out individually! In short, the premise behind TDD is that code should be continually tested and refactored. Kent Beck teaches programmers by example, so they can painlessly and dramatically increase the quality of their work. Feature Test Driven Development (TDD) is Kent Becks latest focus; the approach is proven to reduce defects and produce more robust software. Write clean code that works with the help of this groundbreaking software method. Begin to write automated tests that allow you to "test on the fly," and learn to optimize the practice of refactoring. Example-driven teaching; Kent Becks step-by-step instruction will have you using TDD to further your projects. Description for Sales People Quite simply, test-driven development is meant to eliminate fear in application development. While some fear is healthy (often viewed as a conscience that tells programmers to "be careful!"), the author believes that byproducts of fear include tentative, grumpy, and uncommunicative programmers who are unable to absorb constructive criticism. When programming teams buy into TDD, they immediately see positive results. They eliminate the fear involved in their jobs, and are better equipped to tackle the difficult challenges that face them. TDD eliminates tentative traits, it teaches programmers to communicate, and it encourages team members to seek out criticism However, even the author admits that grumpiness must be worked out individually! In short, the premise behind TDD is that code should be continually tested and refactored. Kent Beck teaches programmers by example, so they can painlessly and dramatically increase the quality of their work. Introduction or Preface Clean code that works, in Ron Jeffries pithy phrase, is the goal of Test-Driven Development (TDD). Clean code that works is a worthwhile goal for a whole bunch of reasons. It is a predictable way to develop. You know when you are finished, without having to worry about a long bug trail. It gives you a chance to learn all of the lessons that the code has to teach you. If you only slap together the first thing you think of, then you never have time to think of a second, better thing. It improves the lives of the users of your software. It lets your teammates count on you, and you on them. It feels good to write it. But how do we get to clean code that works? Many forces drive us away from clean code, and even from code that works. Without taking too much counsel of our fears, heres what we do: we drive development with automated tests, a style of development called Test-Driven Development (TDD). In Test-Driven Development, we Write new code only if an automated test has failed Eliminate duplication These are two simple rules, but they generate complex individual and group behavior with technical implications such as the following. We must design organically, with running code providing feedback between decisions. We must write our own tests, because we cant wait 20 times per day for someone else to write a test. Our development environment must provide rapid response to small changes. Our designs must consist of many highly cohesive, loosely coupled components, just to make testing easy. The two rules imply an order to the tasks of programming. Red--Write a little test that doesnt work, and perhaps doesnt even compile at first. Green--Make the test work quickly, committing whatever sins necessary in the process. Refactor--Eliminate all of the duplication created in merely getting the test to work. Red/green/refactor--the TDD mantra. Assuming for the moment that such a programming style is possible, it further might be possible to dramatically reduce the defect density of code and make the subject of work crystal clear to all involved. If so, then writing only that code which is demanded by failing tests also has social implications. If the defect density can be reduced enough, then quality assurance (QA) can shift from reactive work to proactive work. If the number of nasty surprises can be reduced enough, then project managers can estimate accurately enough to involve real customers in daily development. If the topics of technical conversations can be made clear enough, then software engineers can work in minute-by-minute collaboration instead of daily or weekly collaboration. Again, if the defect density can be reduced enough, then we can have shippable software with new functionality every day, leading to new business relationships with customers. So the concept is simple, but whats my motivation? Why would a software engineer take on the additional work of writing automated tests? Why would a software engineer work in tiny little steps when his or her mind is capable of great soaring swoops of design? Courage. Courage Test-driven development is a way of managing fear during programming. I dont mean fear in a bad way-- pow widdle prwogwammew needs a pacifiew -but fear in the legitimate, this-is-a-hard-problem-and-I-cant-see-the-end-from-the-beginning sense. If pain is natures way of saying "Stop!" then fear is natures way of saying "Be careful." Being careful is good, but fear has a host of other effects. Fear makes you tentative. Fear makes you want to communicate less. Fear makes you shy away from feedback. Fear makes you grumpy. None of these effects are helpful when programming, especially when programming something hard. So the question becomes how we face a difficult situation and, Instead of being tentative, begin learning concretely as quickly as possible. Instead of clamming up, communicate more clearly. Instead of avoiding feedback, search out helpful, concrete feedback. (Youll have to work on grumpiness on your own.) Imagine programming as turning a crank to pull a bucket of water from a well. When the bucket is small, a free-spinning crank is fine. When the bucket is big and full of water, youre going to get tired before the bucket is all the way up. You need a ratchet mechanism to enable you to rest between bouts of cranking. The heavier the bucket, the closer the teeth need to be on the ratchet. The tests in test-driven development are the teeth of the ratchet. Once we get one test working, we know it is working, now and forever. We are one step closer to having everything working than we were when the test was broken. Now we get the next one working, and the next, and the next. By analogy, the tougher the programming problem, the less ground that each test should cover. Readers of my book Extreme Programming Explained will notice a difference in tone between Extreme Programming (XP) and TDD. TDD isnt an absolute the way that XP is. XP says, "Here are things you must be able to do to be prepared to evolve further." TDD is a little fuzzier. TDD is an awareness of the gap between decision and feedback during programming, and techniques to control that gap. "What if I do a paper design for a week, then test-drive the code? Is that TDD?" Sure, its TDD. You were aware of the gap between decision and feedback, and you controlled the gap deliberately. That said, most people who learn TDD find that their programming practice changed for good. Test Infected is the phrase Erich Gamma coined to describe this shift. You might find yourself writing more tests earlier, and working in smaller steps than you ever dreamed would be sensible. On the other hand, some software engineers learn TDD and then revert to their earlier practices, reserving TDD for special occasions when ordinary programming isnt making progress. There certainly are programming tasks that cant be driven solely by tests (or at least, not yet). Security software and concurrency, for example, are two topics where TDD is insufficient to mechanically demonstrate that the goals of the software have been met. Although its true that security relies on essentially defect-free code, it also relies on human judgment about the methods used to secure the software. Subtle concurrency problems cant be reliably duplicated by running the code. Once you are finished reading this book, you should be ready to Start simply Write automated tests Refactor to add design decisions one at a time This book is organized in three parts. Part I, The Money Example--An example of typical model code written using TDD. The example is one I got from Ward Cunningham years ago and have used many times since: multi-currency arithmetic. This example will enable you to learn to write tests before code and grow a design organically. Part II, The xUnit Example--An example of testing more complicated logic, including reflection and exceptions, by developing a framework for automated testing. This example also will introduce you to the xUnit architecture that is at the heart of many programmer-oriented testing tools. In the second example, you will learn to work in even smaller steps than in the first example, including the kind of self-referential hoo-ha beloved of computer scientists. Part III, Patterns for Test-Driven Development--Included are patterns for deciding what tests to write, how to write tests using xUnit, and a greatest-hits selection of the design patterns and refactorings used in the examples. I wrote the examples imagining a pair programming session. If you like looking at the map before wandering around, then you may want to go straight to the patterns in Part III and use the examples as illustrations. If you prefer just wandering around and then looking at the map to see where youve been, then try reading through the examples, referring to the patterns when you want more detail about a technique, and using the patterns as a reference. Several reviewers of this book commented they got the most out of the examples when they started up a programming environment, entered the code, and ran the tests as they read. A note about the examples. Both of the examples, multi-currency calculation and a testing framework, appear simple. There are (and I have seen) complicated, ugly, messy ways of solving the same problems. I could have chosen one of those complicated, ugly, messy solutions, to give the book an air of "reality." However, my goal, and I hope your goal, is to write clean code that works. Before teeing off on the examples as being too simple, spend 15 seconds imagining a programming world in which all code was this clear and direct, where there were no complicated solutions, only apparently complicated problems begging for careful thought. TDD can help you to lead yourself to exactly that careful thought. 0321146530P10172002 Details ISBN0321146530 Author Kent Beck Short Title TEST DRIVEN DEVELOPMENT Pages 240 Language English ISBN-10 0321146530 ISBN-13 9780321146533 Media Book Format Paperback DEWEY 005.14 Illustrations Yes Year 2002 Imprint Addison-Wesley Educational Publishers Inc Place of Publication New Jersey Country of Publication United States Affiliation Boulder Creek, CA Edition 1 Subtitle By Example DOI 10.1604/9780321146533 AU Release Date 2002-11-27 NZ Release Date 2002-11-27 US Release Date 2002-11-27 UK Release Date 2002-11-27 Publisher Pearson Education (US) Series Addison-Wesley Signature Series (Beck) Publication Date 2002-11-27 Audience Tertiary & Higher Education We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:7104905;

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Test Driven Development: By Example by Kent Beck (English) Paperback Book

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ISBN-13: 9780321146533

Book Title: Test Driven Development

Item Height: 235 mm

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Author: Kent Beck

Publication Name: Test Driven Development: by Example

Format: Paperback

Language: English

Publisher: Pearson Education (Us)

Subject: Computer Science

Publication Year: 2002

Type: Textbook

Item Weight: 400 g

Number of Pages: 240 Pages

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