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Procedural Storytelling in Game Design by Tanya X. Short (English) Paperback Boo

Description: Procedural Storytelling in Game Design by Tanya X. Short, Tarn Adams Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.Key FeaturesIntroduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysWorlds finest guide for how to begin thinking about procedural design Author Biography Tanya X. Short is the director of Kitfox Games, the 4-person studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games. Tarn Adams is best known as the developer of Dwarf Fortress since 2002 with his older brother Zach. He learned programming in his childhood, and has been designing computer games as a hobby. He quit his first year of a mathematics post doctorate at Texas A&M to focus on game development in 2006. Table of Contents SECTION 1: Introduction to Procedural Generation. Chapter: When and Why to Use Procedural Generation.Chapter. Managing Output: Boredom versus Chaos Chapter: Aesthetics in Generation. Chapter: Ethics in Procedural Generation – Darius Kazemi. SECTION 2: Procedural Content. Chapter: Level Design Fundamentals. Chapter: Dungeons Chapter: Worlds Chapter: Puzzles Chapter: Infinite Items. Chapter: A.I. Chapter: Enemy Spawning & Challenge – Wyatt Cheng. Chapter: Animation Chapter: Audio – Bronson Zgeb. Chapter: Content ToolsSECTION 3: Procedural Narrative. Chapter: Characters. Chapter: Plot & Story Directors – Emily Short. Chapter: Text Generation – Harry Tuffs. Chapter: Personalities & Emotions. Chapter: Emergent Narrative & User Stories.SECTION 4: The Future Chapter: Generated Games. Chapter: Algorithms & Approaches. Chapter: Generating Meaning. Details ISBN1138595306 Publisher Taylor & Francis Ltd Year 2019 Edition 2nd ISBN-10 1138595306 ISBN-13 9781138595309 Format Paperback Imprint CRC Press Place of Publication London Country of Publication United Kingdom Replaces 9781498799195 Edited by Tarn Adams DEWEY 794.83 Pages 392 Author Tarn Adams Language English Publication Date 2019-03-13 AU Release Date 2019-03-13 NZ Release Date 2019-03-13 UK Release Date 2019-03-13 Illustrations 16 Tables, black and white; 66 Halftones, black and white; 8 Illustrations, black and white Alternative 9781138595316 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:141473862;

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Procedural Storytelling in Game Design by Tanya X. Short (English) Paperback Boo

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ISBN-13: 9781138595309

Book Title: Procedural Storytelling in Game Design

Number of Pages: 392 Pages

Language: English

Publication Name: Procedural Storytelling in Game Design

Publisher: Taylor & Francis Ltd

Publication Year: 2019

Subject: Computer Science, Animation

Item Height: 234 mm

Item Weight: 712 g

Type: Textbook

Author: Tarn Adams, Tanya X. Short

Item Width: 156 mm

Format: Paperback

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