Description: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key FeaturesIntroduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysWorld's finest guide for how to begin thinking about procedural design
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EAN: 9781138595316
UPC: 9781138595316
ISBN: 9781138595316
MPN: N/A
Book Title: Procedural Storytelling in Game Design by Tanya X.
Item Length: 23.4 cm
Number of Pages: 392 Pages
Language: English
Publication Name: Procedural Storytelling in Game Design
Publisher: Taylor & Francis Ltd
Publication Year: 2019
Subject: Computer Science, Animation
Item Height: 234 mm
Item Weight: 703 g
Type: Textbook
Author: Tanya X. Short, Tarn Adams
Item Width: 156 mm
Format: Hardcover