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Procedural Storytelling in Game Design by Tanya X. Short

Description: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key FeaturesIntroduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysWorld's finest guide for how to begin thinking about procedural design

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Location: Hillsdale, NSW

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EAN: 9781138595316

UPC: 9781138595316

ISBN: 9781138595316

MPN: N/A

Book Title: Procedural Storytelling in Game Design by Tanya X.

Item Length: 23.4 cm

Number of Pages: 392 Pages

Language: English

Publication Name: Procedural Storytelling in Game Design

Publisher: Taylor & Francis Ltd

Publication Year: 2019

Subject: Computer Science, Animation

Item Height: 234 mm

Item Weight: 703 g

Type: Textbook

Author: Tanya X. Short, Tarn Adams

Item Width: 156 mm

Format: Hardcover

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