Description: Procedural Generation in Godot by Christopher Pitt Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.In this book, youll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.In this book, youll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. Youll learn how to create a seeding system, so that you can replay great levels with your friends. Well cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, youll have a good handle on how to add procedural generation to your games.What You Will LearnLearn to set up the perfect content generation system Master the tools for randomization andrepeatabilityUnderstand how much content to craft versus how much to generateWho This Book Is ForBasic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine. Back Cover Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques. In this book, youll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. Youll learn how to create a seeding system, so that you can replay great levels with your friends. Well cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine. We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, youll have a good handle on how to add procedural generation to your games. What You Will Learn Learn to set up the perfect content generation system Master the tools for randomization and repeatability Understand how much content to craft versus how much to generate Who This Book Is For Basic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine. Author Biography Christopher Pitt is a developer living in South Africa. He has published a bunch of indie games, many of which use procedural content generation, on mobile, and desktop environments. Most of his games have been built in JavaScript or the Godot engine. He also likes to bake sweet things and build wood things. Table of Contents Chapter 1: Hand crafted vs. Procedural.- Chapter 2: Generating with Nodes.- Chapter 3: Generating with Tiles.- Chapter 4: Recreating Sokoban.- Chapter 5: Designing Levels in Pixel Art.- Chapter 6: Creating a Seeding System.- Chapter 7: Recreating Bouncy Cars.- Chapter 8: Navigating in Generated Levels.- Chapter 9: Randomized Collective Nodes within a Generated Map.- Chapter 10: Recreating Invasion.- Chapter 11: Paths and Path Followers.- Chapter 12: Interaction Systems.- Chapter 13: Recreating This War of Mine. Feature Explains procedural content generation in Godot Game Engine Studies popular games to identify differences between hand crafted and procedural content Demonstrates how to build 4 games from scratch Details ISBN1484287940 Author Christopher Pitt Short Title Procedural Generation in Godot Language English ISBN-10 1484287940 ISBN-13 9781484287941 Format Paperback Subtitle Learn to Generate Enjoyable Content for Your Games Publisher APress Edition 1st Imprint APress Place of Publication Berkley Country of Publication United States Pages 253 Year 2023 Publication Date 2023-01-18 AU Release Date 2023-01-18 NZ Release Date 2023-01-18 US Release Date 2023-01-18 UK Release Date 2023-01-18 Illustrations 150 Illustrations, color; 4 Illustrations, black and white; XVI, 253 p. 154 illus., 150 illus. in color. Edition Description 1st ed. Alternative 9781484294291 DEWEY 794.81536 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:139683446;
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Book Title: Procedural Generation in Godot