Description: Procedural Content Generation Via Machine Learning : An Overview, Paperback by Guzdial, Matthew; Snodgrass, Sam; Summerville, Adam J., ISBN 303116721X, ISBN-13 9783031167218, Like New Used, Free shipping in the US This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.
Price: 89.65 USD
Location: Jessup, Maryland
End Time: 2024-11-16T10:43:46.000Z
Shipping Cost: 0 USD
Product Images
Item Specifics
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 14 Days
Refund will be given as: Money Back
Return policy details:
Book Title: Procedural Content Generation Via Machine Learning : An Overview
Number of Pages: Xiii, 238 Pages
Publication Name: Procedural Content Generation Via Machine Learning : an Overview
Language: English
Publisher: Springer International Publishing A&G
Subject: Programming / Games, Probability & Statistics / General, Intelligence (Ai) & Semantics, General
Publication Year: 2023
Type: Textbook
Item Weight: 15.3 Oz
Subject Area: Mathematics, Computers
Author: Adam J. Summerville, Sam Snodgrass, Matthew Guzdial
Item Length: 9.4 in
Series: Synthesis Lectures on Games and Computational Intelligence Ser.
Item Width: 6.6 in
Format: Trade Paperback