Description: Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen. The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment. What You Will LearnVisualize color, depth, and body data Calculate angles between different body joints Analyze human motion and create fitness applications Recognize objects and voice using cloud-powered artificial intelligence Remove the background from a scene to create virtual worlds Who This Book Is For Developers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine. Part I. Meet the Kinect1. Mixed Reality and Kinect2. The Developer Toolbox Part II. The Basics3. Configuring the Device4. Color Data5. Depth Data6. Body Tracking Part III. The Magic7. Streaming Data in the Background8. Coordinate Mapping9. Augmented Reality - Removing the Background of the Users10. Motion Analysis Part IV. The "Azure" in Kinect11. Azure Cognitive Services12. Computer Vision and Object Detection
Price: 30.03 AUD
Location: Hillsdale, NSW
End Time: 2024-11-07T19:44:14.000Z
Shipping Cost: 32.92 AUD
Product Images
Item Specifics
Return shipping will be paid by: Buyer
Returns Accepted: Returns Accepted
Item must be returned within: 60 Days
Return policy details:
EAN: 9781484280690
UPC: 9781484280690
ISBN: 9781484280690
MPN: N/A
Format: Paperback, 264 pages
Author: Pterneas, Vangos
Book Title: Mastering the Microsoft Kinect: Body Tracking, Obj
Item Height: 1.5 cm
Item Length: 25.4 cm
Item Weight: 0.49 kg
Item Width: 17.8 cm
Language: Eng
Publisher: Apress