Description: About this productProduct InformationThis updated guide supports an innovative approach to fundamental programming concepts. The authors use program visualization to create an easy relationship between program construct and the animation action in a 3D world. KEY TOPICS: Alice's creators offer a complete full-color introduction to the interactive Alice programming environment. Extensive use of program visualization establishes an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Readers discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book's Java-like syntax allows readers to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition includes over 60% revised exercises and a "sneak peek" at Alice 3.0. MARKET: A useful how-to guide for programmers interested in learning Alice.Product IdentifiersPublisherPearson EducationISBN-100132122472ISBN-139780132122474eBay Product ID (ePID)45875864Product Key FeaturesAuthorWanda Dann, Randy PauschPublication NameLearning to Program with Alice (w/ CD Rom)FormatCD-ROM / Trade PaperbackLanguageEnglishFeaturesRevisedPublication Year2011TypeTextbookNumber of Pages400 PagesDimensionsItem Length9.9in.Item Height0.8in.Item Width8in.Item Weight25.6 OzAdditional Product FeaturesLc Classification NumberQa76.64Edition DescriptionRevised EditionEdition Number3Table of ContentForeword xi Preface xiii Acknowledgments xxi About the Authors xxiii Part I: Introduction to Alice 1 1 Getting Started with Alice 3 1-1 Introduction to Alice 3 1-2 Alice Concepts 8 Tips & Techniques 1: Special Effects: Text and 2D Graphic Images 15 Summary 18 Exercises 19 2 Program Design and Implementation 22 2-1 Scenarios and Storyboards 22 2-2 A First Program 29 Tips & Techniques 2: Orientation and Movement Instructions 43 Summary 57 Exercises 59 3 Programming: Putting Together the Pieces 62 3-1 Built-in Functions and Expressions 63 3-2 Simple Control Structures 68 Tips & Techniques 3: Camera and Animation Controls 76 Summary 81 Exercises 83 Part II: Object-Oriented and Event-Driven Programming Concepts 87 4 Classes, Objects, Methods and Parameters 89 4-1 World-Level Methods 91 4-2 Parameters 100 4-3 Object-Level Methods and Inheritance 110 Tips & Techniques 4: Visible and Invisible Objects 121 Summary 127 Exercises and Projects 129 5 Interaction: Events and Event Handling 140 5-1 Interactive Programming 140 5-2 Parameters and Event Handling Methods 147 Tips & Techniques 5: Creating Your Own People Models 156 Summary 158 Exercises and Projects 159 Part III: Using Functions and Control Statements 171 6 Functions and If/Else 173 6-1 Functions 173 6-2 Execution Control with If/Else and Boolean Functions 180 Tips & Techniques 6: Random Numbers and Random Motion 196 Summary 199 Exercises and Projects 201 7 Repetition: Definite and Conditional Loops 213 7-1 Loops 213 7-2 While --a Conditional Loop 219 Tips & Techniques 7: Events and Repetition 225 Summary 228 Exercises and Projects 229 8 Repetition: Recursion 239 8-1 Introduction to Recursion 239 8-2 Another Flavor of Recursion 244 Tips & Techniques 8: Engineering Look and Feel 254 Summary 257 Exercises and Projects 258 Part IV: Advanced Topics 265 9 Lists and List Processing 267 9-1 Lists 267 9-2 List Search 273 Tips & Techniques 9: Groups 277 Summary 279 Exercises and Projects 280 10 Variables and Revisiting Inheritance 289 10-1 Variables 289 10-2 An Array Visualization Using an Index Variable 300 Tips & Techniques 10: Debugging with Watch and Text Output 308 Summary 312 Exercises and Projects 313 11 What''s Next? 322 11-1 Transition to Java 322 11-2 Alice 3 327 Tips & Techniques 11: Poses 328 Appendix A: Using Alice 331 Part 1: Running Virtual Worlds in Alice 331 Part 2: Using Popup Menus to Create an Initial Scene 345 Appendix B: Managing the Alice Interface 350 Index 363Copyright Date2012Target AudienceCollege AudienceTopicProgramming Languages / General, Computer Graphics, Digital Media / Video & Animation, Programming / Object OrientedLccn2010-054083Dewey Decimal005.1/17Dewey Edition22IllustratedYesGenreComputers
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Number of Pages: 400 Pages
Publication Name: Learning to Program with Alice (W/ CD Rom)
Language: English
Publisher: Pearson Education
Item Height: 0.8 in
Subject: Programming Languages / General, Computer Graphics, Digital Media / Video & Animation, Programming / Object Oriented
Publication Year: 2011
Features: Revised
Type: Textbook
Item Weight: 25.6 Oz
Author: Wanda Dann, Randy Pausch
Item Length: 9.9 in
Subject Area: Computers
Item Width: 8 in
Format: CD-ROM / Trade Paperback