Description: Please refer to the section BELOW (and NOT ABOVE) this line for the product details - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Title:Learning Java By Building Android Games - Third Edition: Learn Java And Android From Scratch By Building Five Exciting GamesISBN13:9781800565869ISBN10:1800565860Author:Horton, John (Author)Description:Get Ready To Learn Java The Fun Way By Developing Games For The Android Platform With This New And Updated Third Editionkey Featureslearn Java, Android, And Object-Oriented Programming From Scratchfind Out How To Build Games Including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, And Scrolling Shooterscreate And Design Your Own Games By Learning All The Concepts That A Game Developer Must Knowbook Descriptionandroid Is One Of The Most Popular Mobile Operating Systems Today It Uses The Most Popular Programming Language, Java, As One Of The Primary Languages For Building Apps Of All Types Unlike Most Other Android Books, This Book Doesn't Assume That You Have Any Prior Knowledge Of Java Programming, Instead Helps You Get Started With Building Android Games As A Beginner This New, Improved, And Updated Third Edition Of Learning Java By Building Android Games Helps You To Build Android Games From Scratch Once You've Got To Grips With The Fundamentals, The Difficulty Level Increases Steadily As You Explore Key Java Topics, Such As Variables, Loops, Methods, Object-Oriented Programming (Oop), And Design Patterns While Working With Up-To-Date Code And Supporting Examples At Each Stage, You'll Be Able To Test Your Understanding By Implementing The Concepts That You've Learned To Develop A Game Toward The End, You'll Build Games Such As Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, And Scrolling Shooter What You Will Learnset Up A Game Development Environment In Android Studio Respond To A Player's Touch And Program Intelligent Enemies Who Can Challenge The Player In Different Ways Explore Collision Detection, Sprite Sheets Animation, Simple Tracking And Following, Ai, Parallax Backgrounds, And Particle Explosions Animate Objects At 60 Fps And Manage Multiple Independent Objects Using Oop Work With Design Patterns Such As Oop, Singleton, Strategy, And Entity-Component Work With The Android Api, The Soundpool Api, Paint, Canvas, Bitmap Classes, And Detect Version Numberswho This Book Is ForLearning Java By Building Android Games Is For Anyone Who Is New To Java, Android, Or Game Programming And Wants To Develop Android Games The Book Will Also Serve As A Refresher For Those Who Already Have Experience Using Java On Android Or Any Other Platform But Are New To Game Development Binding:Paperback, PaperbackPublisher:Packt PublishingPublication Date:2021-03-26Weight:2.56 lbsDimensions:1.37'' H x 9.25'' L x 7.52'' WNumber of Pages:686Language:English
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Location: USA
End Time: 2024-10-21T23:25:57.000Z
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Book Title: Learning Java By Building Android Games - Third Edition: Lea...
Item Weight: 2.56 lbs
Item Length: 3.6in.
Item Width: 3in.
Author: John Horton
Publication Name: Learning Java by Building Android Games : Learn Java and Android from Scratch by Building Five Exciting Games, 3rd Edition
Format: Trade Paperback
Language: English
Publisher: Packt Publishing, The Limited
Publication Year: 2021
Type: Textbook
Number of Pages: 686 Pages