Description: This listing includes a lot of new, sealed copies of 7 Wonders core game, plus Babel, Cities, Leaders and the Wonder Pack expansions. Free standard (ground) shipping is included. Number of days to deliver will vary based on proximity to item location, weather delays, holidays, etc. Please allow up to 2 business days (Monday - Friday) for processing. Payment is required immediately via Buy It Now. Buy with confidence! ____________________________________________________________________________________________________________ 7 Wonders You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions. Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions. 7 Wonders: Babel 7 Wonders: Babel includes two modules for use with the 7 Wonders base game, and they can be used individually or together in any combination with other expansions. In one half of 7 Wonders: Babel, players draft quarter-circle tiles at the start of the game prior to drafting anything else; each tile depicts a law that affects all players should it be put into play, e.g., all single resource cards provide an infinite number of resources each turn, or winners in military conflicts receive fewer points than normal. During the game, players now have an additional option when discarding a card. Instead of gaining three coins, they place one of these tiles in the next open space on a circular display; the law on this tile remains in effect until the end of the game or until it's covered. (Should a fifth tile be placed, for example, it's placed on top of the first tile played.) At the end of the game, players receive points based on how many tiles they played. In the second half of 7 Wonders: Babel, one of five age specific great project cards is randomly revealed at the start of each age, and a number of tokens are placed on it, based on the number of players. This card imposes a tax on players who want to play cards of a certain color. When a player pays this tax, he takes one of the tokens from this law card. At the end of the age, if all of the tokens have been removed, then players receive a bonus (which is depicted on the card) for each token they have; if tokens remain on the card, then each player without a token is penalized. Just as the cost of cards increases in each age, the number of resources required to pay the tax also increases. 7 Wonders: Cities 7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else. With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them. The new black cards have a variety of effects, with nine cards being available in each age. Effects include: The active player gaining gold, with his neighbors also gaining a bit.Increased military strength in age 1 at a greater cost.Embassy cards that remove you from the military competition for that age.Cemetery cards that earn you points at the end of the game while costing opponents gold.Spy cards that copy symbols from green (science) cards.A secret warehouse that doubles a resource and a black market that generates a missing resource.The ability to build cards for free by copying building chains from other players. The 6 new leader cards can only be played with 7 Wonders: Leaders. 7 Wonders: Leaders 7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white "Leader" cards. At the start of the game, each player takes a hand of four leaders and may play one at the start of each of the three Ages. Unlike the standard cards, leaders cost money (not resources). The expansion comes with a new Wonder—the ancient city of Rome—and contains 6-gold tokens made of cardboard for more efficient money-management. 7 Wonders: Wonder Pack As the name suggests, 7 Wonders: Wonder Pack includes new wonders for use with the 7 Wonders base game, with the wonders in question being: The Great Wall of China, with the owner being able to build the stages of this wonder in any order (since the wall is, of course, a long horizontal wonder and not a primarily vertical one)Stonehenge, with the amount of stone you have being important during its constructionAbu Simbel, in which leaders can be buried and mummified for bonus pointsManneken Pis, which is a revised version of the 7 Wonders Manneken Pis wonder first released as a promotional item at Spiel 2010.
Price: 155 USD
Location: Pittsburgh, Pennsylvania
End Time: 2024-08-28T14:05:27.000Z
Shipping Cost: N/A USD
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Item Specifics
All returns accepted: ReturnsNotAccepted
Game Title: 7 Wonders
MPN: SEV-EN01
Gender: All
Age Level: 12-16 Years
Game Type: Board Game
Brand: Asmodee
Min. Number of Players: 2 players
Type: Game Lots & Bundles
Year: 2010
Award: Multiple
Theme: Strategy
Recommended Age Range: 10+
Features: Historical
Country/Region of Manufacture: China
Character Family: 7 Wonders